honda

Qcf k p p is -24

Qcb LP is -4 (fast recovery)
Qcb MP and HP is -8 (fast recovery)

HK is -11 but punish with dmp because it's the only one that hp reaches after initial punish hit

FHk is -5 low but punish with LP punish combo as it reaches unlike throw

For d (charge) u k if up close dp motion on the other side (it side switches), if far then do regular dp motion 

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