Qcf k p p is -24 Qcb LP is -4 (fast recovery) Qcb MP and HP is -8 (fast recovery) HK is -11 but punish with dmp because it's the only one that hp reaches after initial punish hit FHk is -5 low but punish with LP punish combo as it reaches unlike throw For d (charge) u k if up close dp motion on the other side (it side switches), if far then do regular dp motion