jP

Jump over unlockable fireball or ex fireball

If caught in a loop of "fireballs" hold drive parry and walk slowly forward when he stops a little, and when he continues again shortly then hold drive reversal again

Ex d d k+k parries grabs and can launch when he is cornered at wall. Bait it out and launch as there is plenty of time to walk up and punish

After being hit with unbreakable grab fireball fast one is guaranteed and you can't tech roll

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