combos

HP (heavy punch) DR (Drive rush) D (down) B (back) super (lvl 1, 2, and 3) CD (crouch dash) J (jumping)

Any combo finish a super can be added at the end

Check if counter hit, punish or normal

No drive rush:

J+HK HP QCB+HP QCF+LK
(LP or D+LK or D+LP) (LP or D+LP) QCF+LK 
(LP or D+LP) (D+LK or D+LP) LP QCF+LK
D+MP D+LK QCB+HP QCF+LK
D+MK QCB+LP
J+LK D+LP D+LP QCF+LK
J+HK D+MP D+LP QCF+LK
(HP or MP) QCB+HP QCF+LK  




With one drive rush:

(if opponent crouching)
(HP or D+MK or MP) DR B+HK D+MP QCB+HP QCF+LK 
(if opponent not crouching)
(HP or D+MK) DR HK D+MP QCB+HP QCF+LK 
B+HK D+MP DR HK D+MP QCF+LK


With one drive rush and super:

(HP or D+MK or MP) DR B+HK D+MP QCB+HP super (1 at wall)
D+MK DR B+HK D+MP super 1
Punish D+MP HP flame stock QCB+HP DR D+LP QCF+LK super 1 (if hit wall)


Super but no drive rush:

D+MP EX QCB+P super 1


If just hit wall near end of combo:

MK HP QCB+HP QCB+HP super 2 CD+LK



Wall combos (with drive rush):

HP DR HK D+MP QCB+HP CD+LK (could do super instead of CD+LK)
B+HK D+MP DR HK D+MP QCB+HP CD+LK (could do super instead of CD+LK)
D+HP D+MP DR HK D+MP DR D+HP B+HK (2 times fast) super
LP HP DR HK D+MP QCB+HP CD+LK




Full drive rush usage (with super):

(HP or D+MK or MP) DR B+HK D+MP DR HK D+MP QCB+HP QCF+LK 

Wall combo (no drive rush):

J+HK HP QCB+HP CD+LK


HP DR B+HK D+MP QCB+HP CD+LK

Wall combo without drive rush:

HK HP QCB+HP QCF+LK CD+LK


Counter hit combos (no drive rush):





Counter hit wall combos (no drive rush):

D+MP D+MP QCB+HP CD+HK

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