combos
HP (heavy punch) DR (Drive rush) D (down) B (back) super (lvl 1, 2, and 3) CD (crouch dash) J (jumping)
Any combo finish a super can be added at the end
Check if counter hit, punish or normal
No drive rush:
J+HK HP QCB+HP QCF+LK
(LP or D+LK or D+LP) (LP or D+LP) QCF+LK
(LP or D+LP) (D+LK or D+LP) LP QCF+LK
D+MP D+LK QCB+HP QCF+LK
D+MK QCB+LP
J+LK D+LP D+LP QCF+LK
J+HK D+MP D+LP QCF+LK
(HP or MP) QCB+HP QCF+LK
With one drive rush:
(if opponent crouching)
(HP or D+MK or MP) DR B+HK D+MP QCB+HP QCF+LK
(if opponent not crouching)
(HP or D+MK) DR HK D+MP QCB+HP QCF+LK
B+HK D+MP DR HK D+MP QCF+LK
With one drive rush and super:
(HP or D+MK or MP) DR B+HK D+MP QCB+HP super (1 at wall)
D+MK DR B+HK D+MP super 1
Punish D+MP HP flame stock QCB+HP DR D+LP QCF+LK super 1 (if hit wall)
Super but no drive rush:
D+MP EX QCB+P super 1
If just hit wall near end of combo:
MK HP QCB+HP QCB+HP super 2 CD+LK
Wall combos (with drive rush):
HP DR HK D+MP QCB+HP CD+LK (could do super instead of CD+LK)
B+HK D+MP DR HK D+MP QCB+HP CD+LK (could do super instead of CD+LK)
D+HP D+MP DR HK D+MP DR D+HP B+HK (2 times fast) super
LP HP DR HK D+MP QCB+HP CD+LK
Full drive rush usage (with super):
(HP or D+MK or MP) DR B+HK D+MP DR HK D+MP QCB+HP QCF+LK
Wall combo (no drive rush):
J+HK HP QCB+HP CD+LK
HP DR B+HK D+MP QCB+HP CD+LK
Wall combo without drive rush:
HK HP QCB+HP QCF+LK CD+LK
Counter hit combos (no drive rush):
Counter hit wall combos (no drive rush):
D+MP D+MP QCB+HP CD+HK
Comments
Post a Comment