cammy

QCF P LK -6 upclose (changes depending on range)
QCF P MK -5 upclose (changes depending on range)
QCF P MK is only -3 upclose
QCF P is safe but is minus so if they continue pressure you can check dmp (opponent likely is crouching)
Qcf p dk is safe but if at range you can walk back and make it whiff 
Anti air these options if react

Duck to evade qcf p grab

Punish DHK with HP combo (for consistency)

HP HK is -12

Medium spiral arrow up close is -14 but 0 at furthest range, if close punish with BHK punish combo but if think punishable but unsure how much use LP punish combo

Medium Canon spike is -36

Cannon strike is -6 at closest if you stand but safe further away depending on range

F+hk is -12 but punish with HP as other options for some reason don't work

DMK is -5 but only punish at wall because of push back (and have to punish with dlp)


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