alex
Punish DHK with D HP (recovers crouching)
D p+p f mk -2 and you have to stand block as it hits crouch block but you can react anti air
D p+p HK is -17 (crouching), no pushback
D p+p HK HK is -20 on block (crouching), no pushback
HK is -4
Mk is -4
Super 1 is --38
Qcf MP is -6
Jf df HP (jumping dive kick) is -4 at tip range so always punish with LP punish combo for consistency
H dp (jumping kick) is -41 to other side switch
HP qcf HP jails and is only -2
After block drive rush jump up is the only way to escape command grab
Up close up, simply walking back can make command grab whiff which you have time to walk up and mk combo
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