akuma
After knockdown via dp techroll via mashing l2 button and to punish and escape f+lk+mk+HK (punish with d+HP d+mp qcb+HP qcf+lk)
React to f+lk+mk+HK in neutral by jumping up and punishing
If they do the f+lk+mk+HK when at wall then jump up when predict and punish
FHk is -13 if you are crouch blocking but punish punish while 2nd hit animation is going on but is +3 if you stand block
FHk into lk
MP MP is -6 (can be cancelled into specials)
Fireball upclose is -6 (fast recovery)
D HK is -12 crouching (punish with d HP punish combo)
QCB mk is -13
Dhp is -8 (it can be cancelled into specials)
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